View point at the limestone quarry
View on the limestone quarry at Mount Saint Peter which is a cement factory operated by ENCI. Here you can make a nice walk with a beautiful view point.
View on the limestone quarry at Mount Saint Peter which is a cement factory operated by ENCI. Here you can make a nice walk with a beautiful view point.
The sun was already high but there was still some fog over the river so I made the picture. Yes, this one needed post-processing to get it right.
With the 50mm almost completely open you get still some sharpness but the BG is fully blurred. By enhancing the contrast the colors became very strong.
Go low, yes, go very low and a new world will go open for you. No, you don’t need to go as deep as hell, the church floor will be sufficient. 3x reflections. Tip: Use a camera with a flip up screen
Visé is a nice small village and I was impressed by the outdoor photo exposition of the photo club “Zoom” in the centre of Visé.
Portrait and landscape with 2 different apertures. Tip: Close to the floor you may find reflections. With an old hardstone church floor the reflection is almost a mirror. Bonus: without a tripod it is even no problem to use a low shutter speed 😉
Subjects: Sex herbs, colorful pottery, tajines, djellaba shops After 1/2hour I got enough of it, I had taken a few pictures and went back to the swimming pool. The moment you look at something, the salesmen jump up from their chair (However, most of them were not extremely pushing)
Tip: Your goal should not be to capture the “top 10 must sees” when you are on holiday. Goal: Search (looking around and seeing it) and you will find your subjects although there is nothing to see. Here I focused on the color contrasts – Red lines, a blue sky and the azuur sea.
I saw the scene and I decided to make 3 pictures with different point of view and compare the result. For me bending to the knees is worth doing, as for me that gave the best result. Not?
Looking for the perfect composition, yellow-blue chairs against the azuur sea, no disturbing items in the frame, checking if the horizon is level (still some correction needed afterwards though) and then click. Any yep, it still required a lot of post processing afterwards to be satisfied.